It looks like there might be an opensim bug where the creator id field is not always being filled out, making the db
upset later on. This does need to be fixed.
On 16/05/11 14:31, Caia Naxos wrote:
Been continuing to look at this. Noticed it's not really a mesh upload error -
it happens at login. Error again is this:
[LLCLIENTVIEW]: Caught exception while processing OpenMetaverse.Packe
ts.UpdateInventoryItemPacket for xxxxxx xxxxxxxxx,
[MYSQL GENERIC TABLE HANDLER]: Trying to store field creatorID for
OpenSim.Data.XInventoryItem which is unexpectedly
null at OpenSim.Data.MySQL.MySQLGenericTableHandler`1.Store(T row)
Looked at the database and saw a number of rows with null creatorID. Tried
replacing nulls with zeros, then logged in
again, and the console did not complain anymore.
I don't know that this is a good solution. Any suggestions?
On Sat, May 14, 2011 at 9:53 AM, Caia Naxos <[email protected]
<mailto:[email protected]>> wrote:
After upgrading from 7.0.2 to 7.1, we left our Diva installation running a
few hours and on checking it this morning
it had crashed. We restarted OpenSim and tried to replicate the crash.
Thinking it had something to do with uploading mesh, we looked and found
some extra prims lying about according to
the mini-map, but even after returning all, there were still 3 or 4 objects
obstinately remaining. We're thinking
those might have been from vehicle scripts we'd tested that had gone off
the sim's edge.
When we used the Phoenix viewer, we got the following error in red on the
console:
[LLCLIENTVIEW]: Caught exception while processing OpenMetaverse.Packe
ts.UpdateInventoryItemPacket for xxxxxx
xxxxxxxxx,
[MYSQL GENERIC TABLE HANDLER]: Trying to store field creatorID for
OpenSim.Data.XInventoryItem which is unexpectedly
null at OpenSim.Data.MySQL.MySQLGenericTableHandler`1.Store(T row)
It didn't crash the sim, but we thought it strange to be complaining about
a null creatorID. We got the same error
using Kirsten's viewer; and while this time the error didn't come up in
red, it still appeared on the console and
did not seem to cause a crash.
Another interesting note - when uploading mesh using Kirsten's Viewer, the
object comes in at the sim's edge at zero
altitude (z=0). The SL Mesh Project Viewer does this as well. It doesn't
upload into inventory; it rezzes inworld.
Do we need to have a completely empty region with no water, for bringing
in mesh?
So. how do we address this null creatorID problem?
--
Caia
--
Caia
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Justin Clark-Casey (justincc)
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