Hi,

for a texture rotation, try this:


default {
    state_entry() {
llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 1, 1, 0.0, 1, -0.3);
    }
}

In your script, you set frames to 0, which doesn't make too much sense imho, and if I were a script engine, I would refuse to rotate that texture, too.

Hi,

On Mon, May 16, 2011 at 5:13 PM, missyfitz <[email protected]> wrote:
Is there anything specific that needs to be done to get scripts to run in OSdiva? As a test I'm trying a very basic texture animation script which I basically copy/pasted from my inventory in SL, and it doesn't do anything..
It says it saves/compiles the script, but the script doesn't actually
animate the texture. Other basic test scripts, like a prim rotation script,
also don't work. Here is the script I'm working with:

I don't know anything about the specifics of Diva's distro, but have
you tried the most trivial script possible? Rotating a prim and
texture animations are hardly what I'd call as "basic" :)

default
{
     state_entry()
     {
           llSay(0, "Hello World!");
     }
}

If the above *does* work, then it seems that you've found some
unsupported or misbehaving script functions in the version of XEngine
shipped in diva.

If the above *doesn't* work, you probably have a misconfiguration,
maybe Diva can help you. But I'm sure it would be helpful for you to
post your OpenSim.exe console log regardless.

HTH,

Sean


default
{
   state_entry()
   {
       llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,0,0,0.0,
1,-0.3);
   }
}

Should be just a simple, straightforward texture anim... XEngine is enabled
in opensim.ini:

DefaultScriptEngine = "XEngine"

Any reason why it wouldn't work?



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