Hi,
for a texture rotation, try this:
default {
state_entry() {
llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES, 1, 1, 0.0, 1,
-0.3);
}
}
In your script, you set frames to 0, which doesn't make too much sense
imho, and if I were a script engine, I would refuse to rotate that
texture, too.
Hi,
On Mon, May 16, 2011 at 5:13 PM, missyfitz <[email protected]> wrote:
Is there anything specific that needs to be done to get scripts to run
in
OSdiva? As a test I'm trying a very basic texture animation script
which I
basically copy/pasted from my inventory in SL, and it doesn't do
anything..
It says it saves/compiles the script, but the script doesn't actually
animate the texture. Other basic test scripts, like a prim rotation
script,
also don't work. Here is the script I'm working with:
I don't know anything about the specifics of Diva's distro, but have
you tried the most trivial script possible? Rotating a prim and
texture animations are hardly what I'd call as "basic" :)
default
{
state_entry()
{
llSay(0, "Hello World!");
}
}
If the above *does* work, then it seems that you've found some
unsupported or misbehaving script functions in the version of XEngine
shipped in diva.
If the above *doesn't* work, you probably have a misconfiguration,
maybe Diva can help you. But I'm sure it would be helpful for you to
post your OpenSim.exe console log regardless.
HTH,
Sean
default
{
state_entry()
{
llSetTextureAnim(ANIM_ON | SMOOTH | LOOP, ALL_SIDES,0,0,0.0,
1,-0.3);
}
}
Should be just a simple, straightforward texture anim... XEngine is
enabled
in opensim.ini:
DefaultScriptEngine = "XEngine"
Any reason why it wouldn't work?
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