Hi, if you are talking about making objects physical, i have (bad news) for you. I ran into the same issue.
Currently physical objects in Opensim CAN NOT BE PHANTOM or FLEXIBLE I have talked about this issue with JustinCC and, as this behaviour is different to SL, he suggest, i could/should file a MANTIS on this. The 'flexible part' was just discovered by me some nights ago so i have not yet file a MANTIS , but i will do it withing the next hours (when i return home from work) There are a lot of situations where you need a object to be phantom or flexible AND physical. In my case my tentacle creatures have to be moved by a movetotarget script as it looks much better than the llSetpos function. Also if physical objects hit each other the movetotarget stops working as it can not 'make its way' through non phantom objects around the region. i will reply to this post when i filed the MANTIS, and please let me know if you where talking about physical objects by saying "i want gravity to effect it" best regards Wordfromthe Wise > Most of my stuff I want to remain where it is, even if that's in air. But > there's something I want to get knocked around when things knock into it, > and I want gravity to effect it. So I look at > > Built dialog > Features tab > Flexible path > > but the tickbox is dimmed: I can't tick it. Why not ? > > I can tick the 'Light' one below it and that operates as expected. > > Simon. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
