On Tue, 2011-05-17 at 15:19 +0100, Simon Slavin wrote: > Most of my stuff I want to remain where it is, even if that's in air. But > there's something I want to get knocked around when things knock into it, and > I want gravity to effect it. So I look at > > Built dialog > Features tab > Flexible path > > but the tickbox is dimmed: I can't tick it. Why not ? > > I can tick the 'Light' one below it and that operates as expected.
I've already replied to a seperate message about this. Flexi's are client side while physics (such as it is in OpenSIM) is managed in the simulator. This is consistent with SL which operates the same way. And as long as we're dependant on an SL viewer I expect it will stay that way. The Lightsource prim attribute works because its not tied into physics in any way. A physical object can still give off light. Mike > Simon. > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
