Hi,

I'm trying to create SceneObjectGroups in an OpenSim region module and I have some problems using the Framework. Does anyone know if there is a useful documentation or some example code available?

Some questions that I have by now:

- How can I rotate SOGs - how is Quaternion used correctly?
- How can I set the texture of a SOG or a SceneObjectPart object?
- How can I create the prims that the clients offer to create - PrimitiveBaseShape offers just a box, cylinder and a sphere? - How can I add a script to the object in order to track the position of the object?

Thanks for any help in advance!!

Best regards,
karl
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