Hi,
I'm trying to create SceneObjectGroups in an OpenSim region module and I
have some problems using the Framework.
Does anyone know if there is a useful documentation or some example code
available?
Some questions that I have by now:
- How can I rotate SOGs - how is Quaternion used correctly?
- How can I set the texture of a SOG or a SceneObjectPart object?
- How can I create the prims that the clients offer to create -
PrimitiveBaseShape offers just a box, cylinder and a sphere?
- How can I add a script to the object in order to track the position of
the object?
Thanks for any help in advance!!
Best regards,
karl
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