Hi Justin,
thanks for your help!
What's the best way to assign scripts to a prim that i create in the
region module?
Are there any examples for the different script types (LSL, OSSL) available?
Best regards,
karl
On 06/09/2011 09:04 AM, Justin Clark-Casey wrote:
Hi Karl. There isn't a good region module example code for this yet,
to my knowledge.
However, you may want to look at
OpenSim/Region/ScriptEngine/Shared/Api/Implementation/LSL_Api.cs which
contains all the LSL script method implementations.
You may also want to look at test code such as the package
OpenSim.Region.CoreModules.Tests since these often contain code for
setting up various OpenSim structures.
As a general point, please be aware that the OpenSim internal 'API' is
very inconsistent since it has grown up organically. For instance,
some scene methods schedule their own updates to viewers (e.g.
SceneObjectPart.UpdateRotation()) whilst others leave this up to the
caller. Ultimately, I believe these show all be left to the caller so
that callers can group update batches.
On 08/06/11 02:28, Karl Haas wrote:
Hi,
I'm trying to create SceneObjectGroups in an OpenSim region module
and I have some problems using the Framework.
Does anyone know if there is a useful documentation or some example
code available?
Some questions that I have by now:
- How can I rotate SOGs - how is Quaternion used correctly?
- How can I set the texture of a SOG or a SceneObjectPart object?
- How can I create the prims that the clients offer to create -
PrimitiveBaseShape offers just a box, cylinder and a
sphere?
- How can I add a script to the object in order to track the position
of the object?
Thanks for any help in advance!!
Best regards,
karl
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