I have a region which has about a hundred small (hand-sized) objects which need to be put in certain positions. Once there they should must be touchable: an avatar must be able to put the mouse cursor on them and click them, and they need to get to the appropriate part of a script, which will do something I already know how to do.
I'm trying to avoid making 100 objects all with listening scripts, and having to manually change each one of those scripts every time I find a bug. Ideally there would be something like llMoveObjectToTarget(key target, vector pos, float tau ) or lSetObjectPos(key target, vector pos ) but the LSL language doesn't seem to let one object boss other objects around. Did I miss anything ? Does anyone have any idea, suggestions or note any faults with my idea ? If I do have to create 100 objects all listening, with the OpenSim engine be able to deal with that many listening at once ? It doesn't matter if the movement is a little jerky, but it does matter if any of them fail to move because they missed the message. Simon. _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
