I have a region which has about a hundred small (hand-sized) objects which need 
to be put in certain positions.  Once there they should must be touchable: an 
avatar must be able to put the mouse cursor on them and click them, and they 
need to get to the appropriate part of a script, which will do something I 
already know how to do.

I'm trying to avoid making 100 objects all with listening scripts, and having 
to manually change each one of those scripts every time I find a bug.  Ideally 
there would be something like

llMoveObjectToTarget(key target, vector pos, float tau )

or

lSetObjectPos(key target, vector pos )

but the LSL language doesn't seem to let one object boss other objects around.  
Did I miss anything ?  Does anyone have any idea,  suggestions or note any 
faults with my idea ?

If I do have to create 100 objects all listening, with the OpenSim engine be 
able to deal with that many listening at once ?  It doesn't matter if the 
movement is a little jerky, but it does matter if any of them fail to move 
because they missed the message.

Simon.
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