From:  Simon Slavin <[email protected]>
but the LSL language doesn't seem to let one object boss other objects around. Did I miss anything ? Does anyone have any idea, suggestions or note any faults with my idea ?

If I do have to create 100 objects all listening, with the OpenSim engine be able to deal with that many listening at once ? It doesn't matter if the movement is a little jerky, but it does matter if any of them fail to move because they missed the message.


oh yes they can, I use it for controllers for multi-media pecial effects displays and for control of parts of vehicles.

If theuy are within 30m or so of one another, make all the objects be linked and you can send llMessageLinked messages to any of the parts. As I recall, they are numbered in the linked order from n-1 down to last one (the root prim) which is 0

http://wiki.secondlife.com/wiki/LlMessageLinked
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