About meshes from Evolver used as rigged wearable, the problem seems to be the
number of bones; may be 26 for LL and variable for Evolver. (The problem exiss
for LL Second Life and for OpenSim)
I used Linden Lab Viewer 3 to upload DAE files in OpenSim and to view them;
there is also a mesh release of the Cool Viewer but I can only see the mesh
items but I cannot upload them.
GCI
----- Original Message -----
From: Paul Fishwick
Sent: Friday, October 07, 2011 5:36 PM
Subject: Re: [Opensim-users] [Opensim-dev] Upload Collada Meshes to
OpenSim0.7.1.1
There are some quirks, though.
Basic mesh and texture seem to work fine, but I have found difficulty in
getting
armatures working for Autodesk's evolver product - it is likely a problem in
the
specific hierarchy layout required by the SL viewer.
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