About meshes from Evolver used as rigged wearable, the problem seems to be the 
number of bones; may be 26 for LL and variable for Evolver. (The problem exiss 
for LL Second Life and for OpenSim)

I used Linden Lab Viewer 3 to upload DAE files in OpenSim and to view them; 
there is also a mesh release of the Cool Viewer but I can only see the mesh 
items but I cannot upload them.

GCI
  ----- Original Message ----- 
  From: Paul Fishwick 
  Sent: Friday, October 07, 2011 5:36 PM
  Subject: Re: [Opensim-users] [Opensim-dev] Upload Collada Meshes to 
OpenSim0.7.1.1


  There are some quirks, though.
  Basic mesh and texture seem to work fine, but I have found difficulty in 
getting
  armatures working for Autodesk's evolver product - it is likely a problem in 
the
  specific hierarchy layout required by the SL viewer.
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