Awesome! Thanks! ---------------------------- Levi Martson Immersive Education Initiative: http://ImmersiveEducation.org Immersive Education Forums: http://ImmersiveEducation.org/forums
On Thu, Oct 6, 2011 at 10:18 AM, Garmin Kawaguichi < [email protected]> wrote: > ** > About meshes from Evolver used as rigged wearable, the problem seems to be > the number of bones; may be 26 for LL and variable for Evolver. (The problem > exiss for LL Second Life and for OpenSim) > > I used Linden Lab Viewer 3 to upload DAE files in OpenSim and to view them; > there is also a mesh release of the Cool Viewer but I can only see the mesh > items but I cannot upload them. > > GCI > > ----- Original Message ----- > *From:* Paul Fishwick <[email protected]> > *Sent:* Friday, October 07, 2011 5:36 PM > *Subject:* Re: [Opensim-users] [Opensim-dev] Upload Collada Meshes to > OpenSim0.7.1.1 > > There are some quirks, though. > Basic mesh and texture seem to work fine, but I have found difficulty in > getting > armatures working for Autodesk's evolver product - it is likely a problem > in the > specific hierarchy layout required by the SL viewer. > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
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