Yes, things get difficult because the viewer has no support for NPCs per se. So you have to do stuff like saving state
in notecards to work around this. However, it's probably worth looking at the script attachment issue sometime.
Wish lists, wish lists :)
On 13/10/11 17:04, Marcus Llewellyn wrote:
On Wed, Oct 12, 2011 at 10:03 PM, David Burden <[email protected]
<mailto:[email protected]>> wrote:
I also can't get scripts in attachments to stay working once rezzed back
out of the notecard - known problem or am I
doing something wrong?
Scripts attached to an NPC have been working fine for me. One thing to remember
(sorry if it's obvious) is that
attachments on an NPC won't run on land that restricts script execution to a
group, or to the region owner. This is
unfortunate, as it makes using NPCs that have scripted attachments while
maintaining a defense against griefers pretty
much impossible. And since NPC UUIDs aren't persistent, you cannot have them
join a group or provide any real exception
for them really.
Right now, you can either let everyone on your parcel/region run scripts so
that NPCs can run them too, or stick to
controlling the NPC from an unattached object owned by you or another
privileged user.
As far as sitting goes, the best I've been able to do is to attach a chair to
the NPC, and use osAvatarPlayAnimation to
perform a sit animation tailored to fit the situation. Not ideal, but it works.
Part of the problem here is that it seems as though as far as the simulator
goes, NPCs are a first class user agent. It
treats them just like any other client connected to the sim, but without the
network overhead. It would be nice if NPCs
were somewhere between a user and an object which could be owned, and which
either inherited privileges from its owner,
or could be assigned persistant privileges of its own.
Better stop there before I start on a whole long wish list. ;)
Marcus
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