I've now experimentally implemented osNpcSit() [1] and osNpcStand() [2] (thanks 
to Fritigern for documenting these!).

Sitting only works if there is a sit target. Doing this without a sit target is not straightforward since the code conforms to the fact that in SL, an avatar sitting without a sit target is not detectable and not part of the linkset.

Currently there's only one option, which is to sit the avatar from anywhere in the sim. Might add an option to ask it to walk/fly there.

[1] http://opensimulator.org/wiki/OsNpcSit
[2] http://opensimulator.org/wiki/OsNpcStand

On 13/10/11 17:04, Marcus Llewellyn wrote:
On Wed, Oct 12, 2011 at 10:03 PM, David Burden <[email protected] 
<mailto:[email protected]>> wrote:


    I also can't get scripts in attachments to stay working once rezzed back 
out of the notecard - known problem or am I
    doing something wrong?


Scripts attached to an NPC have been working fine for me. One thing to remember 
(sorry if it's obvious) is that
attachments on an NPC won't run on land that restricts script execution to a 
group, or to the region owner. This is
unfortunate, as it makes using NPCs that have scripted attachments while 
maintaining a defense against griefers pretty
much impossible. And since NPC UUIDs aren't persistent, you cannot have them 
join a group or provide any real exception
for them really.

Right now, you can either let everyone on your parcel/region run scripts so 
that NPCs can run them too, or stick to
controlling the NPC from an unattached object owned by you or another 
privileged user.

As far as sitting goes, the best I've been able to do is to attach a chair to 
the NPC, and use osAvatarPlayAnimation to
perform a sit animation tailored to fit the situation. Not ideal, but it works.

Part of the problem here is that it seems as though as far as the simulator 
goes, NPCs are a first class user agent. It
treats them just like any other client connected to the sim, but without the 
network overhead. It would be nice if NPCs
were somewhere between a user and an object which could be owned, and which 
either inherited privileges from its owner,
or could be assigned persistant privileges of its own.

Better stop there before I start on a whole long wish list. ;)

Marcus



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