afaik, it's one of those SL legacy limitations at the viewer end of the
equation. to this day i still have to segment large textures (ie, for
skybox environments and REALLY large objects) but i sympathize with your
desire to avoid the extra work. i also remember reading or hearing
something back in SL days about textures above 1024* not being worth the
trouble since inworld images are bound to powers of 2 and that would
force a new size class of 2048* which begins to bog down the already
overworked server. oddly enough, SL once allowed 2048* images many
moons ago so perhaps it's possible to reactivate that option at either
the viewer or server level..
also, i'm not sure which image editing software you're using but
(assuming Photoshop) you can utilize the image slicing function that
is used for cutting up large graphics for websites. it also works
perfectly for segmented SL/OpenSim textures. here's a video explaining
how to do it. if you choose to go this route i hope it helps a bit.
cheers.
http://www.youtube.com/watch?v=viJbYIpVDv0
- Core/Jason
On 10/22/2011 12:45 PM, Fleep Tuque wrote:
Yeah that's my backup plan, but a real pain to implement - seems like
there should be a setting/option somewhere to allow larger uploads -
I'm well aware it would take much longer to rez and for most things
1024x1024 is fine, but I'd like the option to upload larger resolution
files when appropriate without having to do all the math/alignment to
chop it up on multiple prims.
- Fleep
Chris M. Collins (SL: Fleep Tuque)
Project Manager, UC Second Life
UCit Instructional & Research Computing
University of Cincinnati
406E Zimmer Hall
PO Box 210088
Cincinnati, OH 45221-0088
(513)556-3018
[email protected] <mailto:[email protected]>
http://www.uc.edu/ucit/learningtools/secondlife.html
On Sat, Oct 22, 2011 at 1:33 PM, Miller, Peter
<[email protected] <mailto:[email protected]>> wrote:
Cut it into smaller pieces?
Best wishes
Peter
------------------------------------------------------------------------
*From:* [email protected]
<mailto:[email protected]>
[[email protected]
<mailto:[email protected]>] on behalf of
Fleep Tuque [[email protected] <mailto:[email protected]>]
*Sent:* 22 October 2011 18:11
*To:* [email protected]
<mailto:[email protected]>
*Subject:* [Opensim-users] Upload images larger than 1024x1024?
I'm not sure if this is an Imprudence question or an Opensim
question and some brief googling didn't provide an answer either.
Is it possible to upload an image larger than 1024x1024? I have a
large texture that needs to be higher resolution so the text is
readable but when I try to upload (with Imp) it gives me a 1024x1024.
Any thoughts?
Thanks!
- Chris/Fleep
Chris M. Collins (SL: Fleep Tuque)
Project Manager, UC Second Life
UCit Instructional & Research Computing
University of Cincinnati
406E Zimmer Hall
PO Box 210088
Cincinnati, OH 45221-0088
(513)556-3018 <tel:%28513%29556-3018>
[email protected] <mailto:[email protected]>
http://www.uc.edu/ucit/learningtools/secondlife.html
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