I use the ImageMagick crop command for this -- iirc pretty straightforward as per
http://studio.imagemagick.org/pipermail/magick-users/2008-August/021633.html I also have a somewhat hacky gadget for displaying the output interactively at different scales -- the avatar controls the display via an overlay on the lefthand vertical prim. http://tidalblog.blogspot.com/2010/01/more-map-browsing-and-general-edu.html If you are allowed to use MOAP, then you could try http://www.zoom.it/ which works fine on a prim albeit that the app makes its own copy of the image in a special format on the server (in case there's any IP issue). It's non-immersive in the sense that avatars would not see the same view, takes a while to process images and I've also seen what appear to be dividing lines at lower resolutions. It's a Microsft lab-type project so its longevity is also questionable. That said, it's pretty much zero effort. Best wishes Peter ________________________________ From: [email protected] [[email protected]] on behalf of Mimetic Core [[email protected]] Sent: 22 October 2011 20:27 To: [email protected] Subject: Re: [Opensim-users] Upload images larger than 1024x1024? afaik, it's one of those SL legacy limitations at the viewer end of the equation. to this day i still have to segment large textures (ie, for skybox environments and REALLY large objects) but i sympathize with your desire to avoid the extra work. i also remember reading or hearing something back in SL days about textures above 1024* not being worth the trouble since inworld images are bound to powers of 2 and that would force a new size class of 2048* which begins to bog down the already overworked server. oddly enough, SL once allowed 2048* images many moons ago so perhaps it's possible to reactivate that option at either the viewer or server level.. also, i'm not sure which image editing software you're using but (assuming Photoshop) you can utilize the image slicing function that is used for cutting up large graphics for websites. it also works perfectly for segmented SL/OpenSim textures. here's a video explaining how to do it. if you choose to go this route i hope it helps a bit. cheers. http://www.youtube.com/watch?v=viJbYIpVDv0 - Core/Jason On 10/22/2011 12:45 PM, Fleep Tuque wrote: Yeah that's my backup plan, but a real pain to implement - seems like there should be a setting/option somewhere to allow larger uploads - I'm well aware it would take much longer to rez and for most things 1024x1024 is fine, but I'd like the option to upload larger resolution files when appropriate without having to do all the math/alignment to chop it up on multiple prims. - Fleep Chris M. Collins (SL: Fleep Tuque) Project Manager, UC Second Life UCit Instructional & Research Computing University of Cincinnati 406E Zimmer Hall PO Box 210088 Cincinnati, OH 45221-0088 (513)556-3018 [email protected]<mailto:[email protected]> http://www.uc.edu/ucit/learningtools/secondlife.html On Sat, Oct 22, 2011 at 1:33 PM, Miller, Peter <[email protected]<mailto:[email protected]>> wrote: Cut it into smaller pieces? Best wishes Peter ________________________________ From: [email protected]<mailto:[email protected]> [[email protected]<mailto:[email protected]>] on behalf of Fleep Tuque [[email protected]<mailto:[email protected]>] Sent: 22 October 2011 18:11 To: [email protected]<mailto:[email protected]> Subject: [Opensim-users] Upload images larger than 1024x1024? I'm not sure if this is an Imprudence question or an Opensim question and some brief googling didn't provide an answer either. Is it possible to upload an image larger than 1024x1024? I have a large texture that needs to be higher resolution so the text is readable but when I try to upload (with Imp) it gives me a 1024x1024. Any thoughts? Thanks! - Chris/Fleep Chris M. Collins (SL: Fleep Tuque) Project Manager, UC Second Life UCit Instructional & Research Computing University of Cincinnati 406E Zimmer Hall PO Box 210088 Cincinnati, OH 45221-0088 (513)556-3018<tel:%28513%29556-3018> [email protected]<mailto:[email protected]> http://www.uc.edu/ucit/learningtools/secondlife.html _______________________________________________ Opensim-users mailing list [email protected]<mailto:[email protected]> https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected]<mailto:[email protected]> https://lists.berlios.de/mailman/listinfo/opensim-users
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