As other people have said, the pros are that a megaregion doesn't suffer the border crossing penalty of trnasferring an avatar from one scene loop to another.

The cons for me though are pretty big. There are various things which don't work properly or in unexpected ways (e.g. terrain/oar loading, media URLs). It's difficult to get around these without viewer co-operation.

There are almost certainly many other bugs since it's code that nobody has touched for a long time. To be honest, I'm rather surprised that it still works.

On 27/11/11 01:12, Lindy Orwin wrote:
Hi
Can anyone point out the pros and cons of mega regions or point me to some 
resource that outlines these?

Thanks
Lindy

--

Lindy (McKeown) Orwin
Second Life and OpenSim Grids  - Decka Mah
Cell: 360 536 5047 (USA)
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Hypatia - A STEM Virtual World for Girls (USA)
<http://www.edlabgroup.org/projects/hypatia.html>and
SPICE Virtual Worlds for Counselling and Social Work
<http://wikiresearcher.org/DEHub_Research_Projects/University_of_New_England> 
(Australia)


"/Reality/ is merely an illusion, albeit a very persistent one." Albert Einstein



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