mega regions get "funky" way to fast and to fix the sink problem you can do things 2 ways.
1 have the land height maps within about 2 meters on both ends 2 "stack" 2 sets of prims one rezzed on the "A" side of the border and the other rezzed on the "B" side (i think you have to do a "C" and "D" set if you have a 4 way corner) Does anybody know if Gimp can be scripted to break a "mega" region height map into the N normal regions?? -- Robert L Martin _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
