It occurs to me that a possible workaround would be to use an
invisible/hidden NPC or bot that was within range. Just have it cycle
though and play the animations before the initial actual performance.
I'm guessing it wouldn't even need to play completely through any single
animation, but just start and then stop each in semi- rapid succession.
This should cause any viewer nearby to download and cache the animation.
I wouldn't call this ideal... you can hide the NPC, but not it's nametag
or the fact that it'll show up on people's radars, and it isn't
something I've actually tried myself.
Marcus
1/16/2012 3:46 PM, Justin Clark-Casey wrote:
I was curious about this topic so I did do a quick google "animation
delay second life"
From the look of [1], it seems that this is an unresolved problem with
Second Life in general, unless some other animation preload function
has been implemented in the meantime.
My purely hypothetical guess is that the viewer is told the animation
reference ID and only then loads it from the simulator if it doesn't
have it, resulting in the delay.
On 13/01/12 17:19, Dr Ramesh Ramloll wrote:
Hey there, since we are on the topic of AOs, I thought I could just
drop this question. When I try to play a series of
animations one after the other to create a long one (potentially
without any time limits), during the first pass ...
there are jumps between the individual animation segments. Is there
some kind of hack to preload animations so that when
they do get played the first, the whole animation seems fluid. Things
do work perfectly fine after the first pass
though... but for users, it must annoying ... for machinima makers,
it's ok, we can ignore the silliness to happen
during the first pass and then record during the second one ...any
ideas/thoughts?
--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate
/Research Associate Professor/, Idaho State University,
Pocatello, ID 83209 Tel: 208-240-0040
Blog <http://deepsemaphore.posterous.com/>, LinkedIn
<http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
<http://www.deepsemaphore.com>, Google+ profile
<https://plus.google.com/103652369558830540272/about>
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