Some info here http://nwn.blogs.com/nwn/2011/10/virtual-life-npc-features-coming-to-second-life.html
On Tue, Jan 17, 2012 at 10:30 AM, Ovi Chris Rouly <[email protected]> wrote: > ** > Hi Ramesh, > > Can you point to a source where I might read about Humble, NPC, and SL? I > am curious about what his plans might entail. > > Cheers, > > Chris > > ----- Original Message ----- > *From:* Dr Ramesh Ramloll <[email protected]> > *To:* [email protected] > *Sent:* Tuesday, January 17, 2012 12:21 PM > *Subject:* Re: [Opensim-users] Playing a series of animations back to > back to create a long one > > Hi Markus, > I did not think about stopping an anim as soon as it starts, that could be > a good possible solution for pre loading. The NPC soln is cool too (I did > think about this option), but am waiting to see what Linden Lab's Humble > will produce in terms of NPC in Second Life. He promised that it will be > easy to be bring in non-player characters and I hope it won't be just a > prim with preset path finding algos...but an actual avatar will full > capabilities. > R > > On Tue, Jan 17, 2012 at 5:00 AM, Marcus Llewellyn < > [email protected]> wrote: > >> >> It occurs to me that a possible workaround would be to use an >> invisible/hidden NPC or bot that was within range. Just have it cycle >> though and play the animations before the initial actual performance. I'm >> guessing it wouldn't even need to play completely through any single >> animation, but just start and then stop each in semi- rapid succession. >> This should cause any viewer nearby to download and cache the animation. >> >> I wouldn't call this ideal... you can hide the NPC, but not it's nametag >> or the fact that it'll show up on people's radars, and it isn't something >> I've actually tried myself. >> >> Marcus >> >> >> 1/16/2012 3:46 PM, Justin Clark-Casey wrote: >> >>> I was curious about this topic so I did do a quick google "animation >>> delay second life" >>> >>> From the look of [1], it seems that this is an unresolved problem with >>> Second Life in general, unless some other animation preload function has >>> been implemented in the meantime. >>> >>> My purely hypothetical guess is that the viewer is told the animation >>> reference ID and only then loads it from the simulator if it doesn't have >>> it, resulting in the delay. >>> >>> On 13/01/12 17:19, Dr Ramesh Ramloll wrote: >>> >>>> Hey there, since we are on the topic of AOs, I thought I could just >>>> drop this question. When I try to play a series of >>>> animations one after the other to create a long one (potentially >>>> without any time limits), during the first pass ... >>>> there are jumps between the individual animation segments. Is there >>>> some kind of hack to preload animations so that when >>>> they do get played the first, the whole animation seems fluid. Things >>>> do work perfectly fine after the first pass >>>> though... but for users, it must annoying ... for machinima makers, >>>> it's ok, we can ignore the silliness to happen >>>> during the first pass and then record during the second one ...any >>>> ideas/thoughts? >>>> >>>> -- >>>> 'Consider how the lilies grow. They do not labor or spin.' >>>> *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate >>>> /Research Associate Professor/, Idaho State University, >>>> Pocatello, ID 83209 Tel: 208-240-0040 >>>> Blog >>>> <http://deepsemaphore.**posterous.com/<http://deepsemaphore.posterous.com/>>, >>>> LinkedIn >>>> <http://www.linkedin.com/in/**rameshramloll<http://www.linkedin.com/in/rameshramloll>>, >>>> DeepSemaphore LLC >>>> <http://www.deepsemaphore.com>**, Google+ profile < >>>> https://plus.google.com/**103652369558830540272/about<https://plus.google.com/103652369558830540272/about> >>>> > >>>> >>>> >>>> >>>> ______________________________**_________________ >>>> Opensim-users mailing list >>>> [email protected] >>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>> >>> >>> >>> >> ______________________________**_________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >> > > > > -- > 'Consider how the lilies grow. They do not labor or spin.' > *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research > Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: > 208-240-0040 > Blog <http://deepsemaphore.posterous.com/>, > LinkedIn<http://www.linkedin.com/in/rameshramloll> > , DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+ > profile<https://plus.google.com/103652369558830540272/about> > > ------------------------------ > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 Blog <http://deepsemaphore.posterous.com/>, LinkedIn<http://www.linkedin.com/in/rameshramloll> , DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+ profile<https://plus.google.com/103652369558830540272/about>
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