Thanks Vanish & Peter! I'm using Google SketchUp and find it easy to use. Also there is a huge 3D Warehouse available. When I import 3D object into SketchUp, it turns out to be OK. But when I try to export from SketchUp (via COLLADA format) and then import into OpenSim, it doesn't look that way in SketchUp. Instead the 3D object looks in a mess. Anybody know where I missed?
Thanks! Cheers, Han On Tue, Jan 17, 2012 at 11:31 PM, Miller, Peter <[email protected]>wrote: > It's SL-based and a little old but much is still relevant: > > > > http://simteach.com/wiki/index.php?title=GKCx/Table_of_Contents > > > > http://wiki.secondlife.com/wiki/Video_Tutorials > > > > I don't claim to be anything special when it comes to building (or > anything, lol) but knowing how to make prims hollow, combine them into > linksets and then shift-drag to clone were useful skills that > accelerated building. Most crucial, however, was being able to move the > avatar camera independently of the avatar so you don't have to walk the > avatar everywhere to see places on large builds -- big time-saver. > > > > Best wishes > > > > Peter > > > ------------------------------ > *From:* [email protected] [ > [email protected]] on behalf of Han Xu [ > [email protected]] > *Sent:* 17 January 2012 21:16 > *To:* [email protected] > *Subject:* [Opensim-users] Struggling with 3D modelling in OpenSim :-( > > Hallo Buddies, > > How things are going with you? I'm still struggling with 3D object > construction in OpenSim. I just wanted to implement some simple demo for > exhibition purpose, but I find it's really time-consuming. Is it because > that I am not experienced enough? Or it's just as it is? Any tips? Thanks! > > Cheers, > Han > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > >
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