Thanks Vanish & Peter!

I'm using Google SketchUp and find it easy to use. Also there is a huge 3D
Warehouse available. When I import 3D object into SketchUp, it turns out to
be OK. But when I try to export from SketchUp (via COLLADA format) and then
import into OpenSim, it doesn't look that way in SketchUp. Instead the 3D
object looks in a mess. Anybody know where I missed?

Thanks!

Cheers,
Han

On Tue, Jan 17, 2012 at 11:31 PM, Miller, Peter <[email protected]>wrote:

>  It's SL-based and a little old but much is still relevant:
>
>
>
> http://simteach.com/wiki/index.php?title=GKCx/Table_of_Contents
>
>
>
> http://wiki.secondlife.com/wiki/Video_Tutorials
>
>
>
> I don't claim to be anything special when it comes to building (or
> anything, lol) but knowing how to make prims hollow, combine them into
> linksets and then shift-drag to clone were useful skills that
> accelerated building. Most crucial, however, was being able to move the
> avatar camera independently of the avatar so you don't have to walk the
> avatar everywhere to see places on large builds -- big time-saver.
>
>
>
> Best wishes
>
>
>
> Peter
>
>
>  ------------------------------
> *From:* [email protected] [
> [email protected]] on behalf of Han Xu [
> [email protected]]
> *Sent:* 17 January 2012 21:16
> *To:* [email protected]
> *Subject:* [Opensim-users] Struggling with 3D modelling in OpenSim :-(
>
>  Hallo Buddies,
>
> How things are going with you? I'm still struggling with 3D object
> construction in OpenSim. I just wanted to implement some simple demo for
> exhibition purpose, but I find it's really time-consuming. Is it because
> that I am not experienced enough? Or it's just as it is?  Any tips? Thanks!
>
> Cheers,
> Han
>
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> [email protected]
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>
>
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