I really like the mesh models on Blendswap.com [and I think it was Lee (and
others) that provided this site tip -- thank you!].  In turn, I downloaded
an alligator (in a blender file format), uploaded the mesh into Blender and
then exported the file as a dae file, and uploaded the mesh (using the
Phoenix Firestorm viewer) into OpenSim.

Still, while all of the above worked like a charm (and I clicked on the box
"upload texture" when I uploaded the model in the OS), I lost the texture.
That is, my alligator has a perfect shape but has a blank texture.

Any tips on uploading the texture with the mesh model?  That is, the
alligator's texture was visible when the model was open in Blender.  Did I
lose the texture on the export out of Blender or during the upload into the
OS?

Best,
Kay
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