Okay, first of all, thanks for the link to blendswap.

Basically, Blender will only export the mesh itself without the textures, so you'll need to save the texture map(s) yourself. I *think* I found the alligator you mentioned, but for the life of me couldn't export it to a dae file that my viewer would be happy with. (Any help with that would be very welcome.) However, if you switch to the UV/Image Editor tab in blender, you'll find several maps, out of which SKIN-DISP.jpg and SKIN-COLOR.jpg are of interest to you. You just need to save and upload them separately, then apply them to your mesh object inworld as you would with any other object. However, sinde the displacement and color maps really need to overlap each other, it would be better to merge them before uploading with some image editor. Being the nice person I am, I did that for you. Have a skin texture: http://tgib.co.uk/wp-content/uploads/2012/01/SKIN.jpg

V

I really like the mesh models on Blendswap.com [and I think it was Lee (and others) that provided this site tip -- thank you!]. In turn, I downloaded an alligator (in a blender file format), uploaded the mesh into Blender and
then exported the file as a dae file, and uploaded the mesh (using the
Phoenix Firestorm viewer) into OpenSim.

Still, while all of the above worked like a charm (and I clicked on the box "upload texture" when I uploaded the model in the OS), I lost the texture.
That is, my alligator has a perfect shape but has a blank texture.

Any tips on uploading the texture with the mesh model?  That is, the
alligator's texture was visible when the model was open in Blender. Did I lose the texture on the export out of Blender or during the upload into the
OS?

Best,
Kay


--
The Twilight’s Green Illuminate Beam,
This Great ImBalance, that I’ve seen,
That Trees Got Icy Branches and,
The Good In Bad, That God I’ve Been.

http://tgib.co.uk/
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