Salad Boy strikes again! He did the same thing to me a few months ago. 

-ste

On Feb 21, 2012, at 5:28 PM, Fleep Tuque <[email protected]> wrote:

> Hi all,
> 
> If any of you were following the long email thread on opensim-users about 
> intermittent crashing and out of memory exceptions, you may recall I just 
> figured out how to spread regions across multiple opensim instances.  (If you 
> missed the thread, see 
> http://opensim-users.2152040.n2.nabble.com/Intermittent-crashing-System-OutofMemoryException-td7281298.html.)
> 
> So today, the HGAC folks came to visit FleepGrid and things went relatively 
> well, and after it was over I thought I'd follow Rick's suggestion and load 
> each sim one at a time to see how much memory they used and general 
> performance for each region.  Considering FleepGrid is running on an old P4 
> with 4GB RAM, I've been relatively pleased with its performance with around 
> 11 regions, some of them with lots of content and scripts.  The only major 
> concern has been the CPU consistently pegging around 75-80% usage after all 
> the scripts are loaded (it always hits 100% during start up).
> 
> Imagine my surprise when I loaded each sim one at a time and was seeing 
> virtually no CPU load after the scripts finished loading, region after 
> region, even when I started adding them back cumulatively, CPU load was 
> hovering around 2%!  What the heck was going on, I wondered, the only regions 
> I had left to load were my three hypergate regions which are basically small 
> islands with a few signs and very few scripts or objects.
> 
> Lo and behold, I added HGate 1000 and suddenly the CPU load shot back up to 
> 78% after scripts finished loading.  I couldn't imagine what the heck was 
> going on with that nearly empty region but upon investigation, I discovered 
> 600 spheres set to physical under the waterline, each taking up precious CPU 
> resources.  
> 
> The long and short of it is, I hadn't checked those regions in ages because 
> they're just simple hypergate jump points and I didn't think anything in 
> particular was going on there, but those darn physical balls have been 
> chewing up my CPU (and making the $#%^@$ loud fan run all day and night) for 
> goodness knows how long, PLUS whatever performance hit the whole grid 
> suffered as a result of my inattentiveness.  Hopefully this will mean a lot 
> less laggy experience on FleepGrid and a lot less stress on my poor old PC 
> (which I'm completely surprised was even able to handle 600 physical objects 
> at once!). 
> 
> So just a friendly reminder to myself and you to check your sims periodically 
> for griefer crap.  And curses to user "Jack Marioline" wherever you are.  :P
> 
> - Chris/Fleep
> 
> 
> 
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