Salad Boy strikes again! He did the same thing to me a few months ago. -ste
On Feb 21, 2012, at 5:28 PM, Fleep Tuque <[email protected]> wrote: > Hi all, > > If any of you were following the long email thread on opensim-users about > intermittent crashing and out of memory exceptions, you may recall I just > figured out how to spread regions across multiple opensim instances. (If you > missed the thread, see > http://opensim-users.2152040.n2.nabble.com/Intermittent-crashing-System-OutofMemoryException-td7281298.html.) > > So today, the HGAC folks came to visit FleepGrid and things went relatively > well, and after it was over I thought I'd follow Rick's suggestion and load > each sim one at a time to see how much memory they used and general > performance for each region. Considering FleepGrid is running on an old P4 > with 4GB RAM, I've been relatively pleased with its performance with around > 11 regions, some of them with lots of content and scripts. The only major > concern has been the CPU consistently pegging around 75-80% usage after all > the scripts are loaded (it always hits 100% during start up). > > Imagine my surprise when I loaded each sim one at a time and was seeing > virtually no CPU load after the scripts finished loading, region after > region, even when I started adding them back cumulatively, CPU load was > hovering around 2%! What the heck was going on, I wondered, the only regions > I had left to load were my three hypergate regions which are basically small > islands with a few signs and very few scripts or objects. > > Lo and behold, I added HGate 1000 and suddenly the CPU load shot back up to > 78% after scripts finished loading. I couldn't imagine what the heck was > going on with that nearly empty region but upon investigation, I discovered > 600 spheres set to physical under the waterline, each taking up precious CPU > resources. > > The long and short of it is, I hadn't checked those regions in ages because > they're just simple hypergate jump points and I didn't think anything in > particular was going on there, but those darn physical balls have been > chewing up my CPU (and making the $#%^@$ loud fan run all day and night) for > goodness knows how long, PLUS whatever performance hit the whole grid > suffered as a result of my inattentiveness. Hopefully this will mean a lot > less laggy experience on FleepGrid and a lot less stress on my poor old PC > (which I'm completely surprised was even able to handle 600 physical objects > at once!). > > So just a friendly reminder to myself and you to check your sims periodically > for griefer crap. And curses to user "Jack Marioline" wherever you are. :P > > - Chris/Fleep > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users
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