We've seen that guy before - one useful thing you can do is disable physical primitives for public build regions by tweaking your opensim.ini file:
In the [Startup] section: physical_prim = false You can still walk around as normal and rez objects, but you won't end up buried in physical spheres. Hope this helps, Chris -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Vanish Sent: 21 February 2012 18:35 To: [email protected] Subject: Re: [Opensim-users] What happens when you forget to check your sims.. I'm with Fleep here. While "griefing" is a nuisance, it's typically very easily remedied by either restarting the simulator, or - at worst - reverting to a previous backup. If anything, I'd encourage people to do regular backups and not neccessarily to rely on server-side restrictions that may or may not work, but will certainly make life harder for the wrong people. The griefers will find a way around them; for them it's a sport, and the harder the obstacle, the more determined they are to overcome it. I think OpenSim even has some kind of auto-backup feature lately that saves regions as OARs. (I'm using the old and dull MySQL dump that works just as well.) Shaka V > I'm probably asking for trouble posting to the whole wide listserv, but.. > I'm philosophically opposed to turning off public build unless it's > truly necessary. > > To me, the most important and magical aspect of the SL and Opensim > platforms is the ability to collaboratively create user generated > content and _to invite others to do the same_. The possibility for a > visitor to leave something creative for others to see or use > (stigmergy > http://en.wikipedia.org/wiki/Stigmergy) is what sets these platforms > apart from others. I like discovering what users leave behind and 99% > of the time it is not griefing activity at all. > > And before you say you're shocked and how that never works, we have a > multi-sim mainland community in Second Life that has had public build > turned on for going on 6 years. It just requires a little extra > effort to keep things tidy, and the benefits have far outweighed the > risk/work required to keep the tiny minority of jerks at bay. > Visitors can always open packages and play with the things they > discover in our space, and they can share things with the community or > even add to it - we just reserve editorial rights of course. hehe. > > In any case, the fault was really mine for not checking my sims > periodically, and that was the reminder I wanted to share (and a little > grouching about the griefer). But considering FleepGrid has been up for > over a year and a half and in that time people have left gifts, funny > joke items, shared freebies, and opened lots of boxes but this is the > first griefing activity I've seen.. I think that's a good argument > for leaving public build on - you might be surprised at the nice > things you find. ;) (So long as you clean up periodically!) > > - Chris/Fleep > > > On Tue, Feb 21, 2012 at 5:59 PM, R.Gunther <[email protected]> wrote: > >> First thing i asking myself, how could things be rezzed on HG region. >> Its >> not smart to allow any scripts or objects to run or rezz. >> Its anyway asking for problems to keep that enabled. >> >> If you run linux, there some tools like monit that show you in >> webinterface at 1 clane if there's something wrong with cpu or memory >> of a region. >> You only need to have regions split 1:1 what i do for years. also if >> 1 region crash you dont tear others down. >> >> happy you found the problem >> >> >> >> On 2012-02-21 23:48, Shaun Erickson wrote: >> >> Salad Boy strikes again! He did the same thing to me a few months ago. >> >> -ste >> >> On Feb 21, 2012, at 5:28 PM, Fleep Tuque <[email protected]> wrote: >> >> Hi all, >> >> If any of you were following the long email thread on opensim-users >> about intermittent crashing and out of memory exceptions, you may >> recall I just figured out how to spread regions across multiple >> opensim instances. >> (If you missed the thread, see >> http://opensim-users.2152040.n2.nabble.com/Intermittent-crashing-Syst >> em-OutofMemoryException-td7281298.html >> .) >> >> So today, the HGAC folks came to visit FleepGrid and things went >> relatively well, and after it was over I thought I'd follow Rick's >> suggestion and load each sim one at a time to see how much memory >> they used and general performance for each region. Considering >> FleepGrid is running on an old P4 with 4GB RAM, I've been relatively >> pleased with its performance with around 11 regions, some of them >> with lots of content and scripts. The only major concern has been >> the CPU consistently pegging around 75-80% usage after all the >> scripts are loaded (it always hits 100% during start up). >> >> Imagine my surprise when I loaded each sim one at a time and was >> seeing virtually no CPU load after the scripts finished loading, >> region after region, even when I started adding them back >> cumulatively, CPU load was hovering around 2%! What the heck was >> going on, I wondered, the only regions I had left to load were my >> three hypergate regions which are basically small islands with a few >> signs and very few scripts or objects. >> >> Lo and behold, I added HGate 1000 and suddenly the CPU load shot >> back up to 78% after scripts finished loading. I couldn't imagine >> what the heck was going on with that nearly empty region but upon >> investigation, I discovered 600 spheres set to physical under the >> waterline, each taking up precious CPU resources. >> >> The long and short of it is, I hadn't checked those regions in ages >> because they're just simple hypergate jump points and I didn't think >> anything in particular was going on there, but those darn physical >> balls have been chewing up my CPU (and making the $#%^@$ loud fan run >> all day and >> night) for goodness knows how long, PLUS whatever performance hit the >> whole grid suffered as a result of my inattentiveness. Hopefully >> this will mean a lot less laggy experience on FleepGrid and a lot >> less stress on my poor old PC (which I'm completely surprised was >> even able to handle 600 physical objects at once!). >> >> So just a friendly reminder to myself and you to check your sims >> periodically for griefer crap. And curses to user "Jack Marioline" >> wherever you are. :P >> >> - Chris/Fleep >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> >> >> _______________________________________________ >> Opensim-users mailing >> [email protected]https://lists.berlios.de/mailman/li >> stinfo/opensim-users >> >> >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> >> -- The Twilight’s Green Illuminate Beam, This Great ImBalance, that I’ve seen, That Trees Got Icy Branches and, The Good In Bad, That God I’ve Been. http://tgib.co.uk/ _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users _______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
