Oh boy, I can use this. The grid I have been working on, I am building everything, including Avatars I will offer using Real life scale. I know in SL that confuses some people so I will explain. I appear short to some in SL, because I use the scale shown in the building tool editor. .5 meters is really .5 meters.

I am 5' 8" in Real Life. so my appearance editor is set for my AV height at 1.87 meters tall. Short to giants in secondlife. I choose this scale because it makes sense to me. I can build a real life building to scale and have it look correct and like it does in real life without having to buy and pay tier on twice as much land as I would need to build it.

Anyway there is one drawback besides some people who don't understand how to use mouse look to see when inside a nice home that isn't built with cathedral ceilings. Most homes are not. One drawback is walking animations tend to be made for giant avatars. I haven't taken measurements yet, but will. This is using pure eye sight. They seem correctly moving and taking steps at the default 1.3m step distance. When you make and AV with a real height in mind, a scaled down Avatar ends up taking a shorter stride and appears to slide forward.

The walk step becomes to short and slides to 1.3 ahead. When an Avatar at my height should only be 0.75 the step. With everyone in my grid being normal size, I can make adjustment using these setting to shorten the step difference. I don't care if it appears slower. It would look ridiculous seeing shorter humans looking like a tiny dog running next to a horse.


Thanks for the tip, and thanks for letting me rant.

InuYasha



On 2/28/2012 6:23 PM, Marcus Llewellyn wrote:
On 2/28/2012 3:27 PM, Han Xu wrote:
I've being using opensim together with its clients for a while. But I found the avatar movement speed is rather slow (even in the running mode). Is there a way to control the walk/running speed in OpenSim? Thanks!
Avatar speed is adjustable in the ODEPhysicsSettings section of your OpenSim.ini configuration file. The relevant settings are:

; speed of movement with Always Run off
av_movement_divisor_walk = 1.3

; speed of movement with Always Run on
av_movement_divisor_run = 0.8

I'm afraid I don't know exactly how the values for these options work. Perhaps someone else can clarify them, or you can experiment with them.

You can also increase the speed of individual avatars using the scripting function osSetSpeed. The wiki page describing this function can be found here: http://opensimulator.org/wiki/OsSetSpeed

Marcus
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