Changing the physics parameters and setting avatar speed using osSetSpeed() in theory should have much the same effect.
av_movement_divisor_walk is probably the important one below. It basically fiddles with ODE to match movement
expectations to what people are used to.
On 28/02/12 23:23, Marcus Llewellyn wrote:
On 2/28/2012 3:27 PM, Han Xu wrote:
I've being using opensim together with its clients for a while. But I found the
avatar movement speed is rather slow
(even in the running mode). Is there a way to control the walk/running speed in
OpenSim? Thanks!
Avatar speed is adjustable in the ODEPhysicsSettings section of your
OpenSim.ini configuration file. The relevant
settings are:
; speed of movement with Always Run off
av_movement_divisor_walk = 1.3
; speed of movement with Always Run on
av_movement_divisor_run = 0.8
I'm afraid I don't know exactly how the values for these options work. Perhaps
someone else can clarify them, or you can
experiment with them.
You can also increase the speed of individual avatars using the scripting
function osSetSpeed. The wiki page describing
this function can be found here: http://opensimulator.org/wiki/OsSetSpeed
Marcus
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users
--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users