Han, I came across this on Virtual World Professional Networking discussion in LinkedIn and it addresses your question. <http://www.linkedin.com/groupfollowing?follow=&followee=24932690&csrfToken=ajax%3A4073995261777415133&trk=gde_fwp_p&goback=%2Egde_69315_member_97145729>

         /Non Player Character walking around at 3DLES. A short video
         demonstrates the NPC in OpenSim. https://www.youtube.com/3dles
         
<http://www.linkedin.com/redirect?url=https%3A%2F%2Fwww%2Eyoutube%2Ecom%2F3dles&urlhash=Hz87&_t=tracking_anet>
         #/

   /Yes I made the NPC. Since Justin CC programmed these functions in
   OpenSim it is actuall quite simple to do.
   Most recent info can be found at http://opensimulator.org/wiki/OSSLNPC
   I placed a script in an object, that script sends all info to the
   NPC wherever it walks on one region. It can not cross regions yet.
   It can not only walk but also fly and land.
   If you want to creat different NPC's you can copy appearances from
   existing avatar using the script on this page -
   http://opensimulator.org/wiki/OsNpcCreate
   the script creates a notecard which you have to copy to your
   inventory and rename. then you can use that 'look' for one of your
   NPC's.
   It works on my OS 0.7.2 but the new 0.7.3 rc1 will have some more
   functionallity like sitting, stand up, and playing animation. (As
   can be seen on the first page I mentioned).

   Hope you get it all working.

   Nick - 3DLES
   /



On 3/1/12 1:23 AM, Han Xu wrote:
Hello All,

Based on Steven's suggestion yesterday, I've implemented object to object communication. That's COOL!

Next step, I want to implement
1) Avatar/Object to Avatar Communication
2) Control avatars like other objects via scripting, that is, I hope the avatars can perform actions in response to certain events automatically, without a client program (SL Viewer, Imprudence, etc.).

Is there any solution to my requirements above?

Thanks!

Cheers,
Han


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