That wasn't the question you asked ;)


You could manually encode the extra info in the landmark name and retrieve it 
using llGetInventoryName. Can't help beyond that.



Best wishes



Peter



________________________________
From: [email protected] 
[[email protected]] on behalf of Gudule Lapointe 
[[email protected]]
Sent: 10 March 2012 18:57
To: [email protected]
Subject: [Opensim-users] Fucntion to read a landmark

Is there a way to read the coordinates of a landmark from within a script?

I made several flavors of blame gates and I would like to be able to drop a 
landmark in the prim instead of encoding the uri




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