I agree with Justin here. OpenSim networking is a complicated issue.
These worlds don't do well when they are ported from one network to
another -- at least not without some considerable expertise to fix all
the networking configurations.
On 3/12/2012 3:02 PM, Justin Clark-Casey wrote:
On 12/03/12 14:12, Owen Kelly wrote:
Hello,
I am afraid I did not explain as much as I should have done (or as
clearly). Please let me make one more attempt, and then we can let it
lie :)
1. The children in the project are ten years old. The version of
Imprudence we are using has all the menus (and currently the maps)
stripped out.
2. The children are using Open Sim on a USB stick precisely so that
they can use it from anywhere: from school (maybe), from home
(definitely), and possibly from other places including friends and
relatives.
3. Each world-on-a-stick is one-user only. They cannot ever directly
visit any other child's world-on-a-stick.
The system we envisage is strictly radial. At the centre is one
social world, running on the university server at Arcada. Each spoke
is a single world-on-a-stick that should ideally operate in two
modes: a) as a strictly one-user personal pocket world, and b) as a
means of connecting to the social world.
The social world is a club-house, populated only by the class of
children and their two teachers. Ideally children would be able to
bring things from their pocket world into the social world and take
things back to their social world. Thus children can make things and
then share them. They can take snapshots of their own world and share
them. But the cannot take anyone else back to their personal world.
The reasons why we want to make it like this are quite complicated,
and off-topic for this list, but I can post a link to a short paper
if anyone is interested. (Short version: Pokemon is a single player
experience. Pokemon Arena allowed you to move your Pokemon into a
shared world and compete against your friends. Private learning
linked to social games.)
I will try some experiments with Justin's ideas about landmarks.
These raise the question of whether I actually need hypergridding at
all. What I think I actually need is to be able to teleport between
the two worlds. Can this be done without making the social world
fully accessible?
Is there a better approach to achieve what we want?
You are trying to do something that I would say is currently very
complex. There are also security issues (opening up ports to enable
hypergrid from outside your network) which running in a private vpn
may alleviate (a big topic in itself). Children make such issues more
critical.
Using hypergrid will also require good upload bandwidth from the
children's home computers. I would say better than your typical ADSL
line but I'd be very happy to be contradicted on this.
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