Hello all,

I am having a strange issue with manipulating prim link sets with scripts utilizing functions such as llSetLinkColor, llSetLinkAlpha, (and possibly their single prim llSetColor and llSetAlpha counterparts), texture change functions, etc.

Whenever the object changes in any way, such as object name change/desc change, new inventory introduced to object, or even just simply opening the object's inventory and opening a notecard, script, texture, etc.; script based prim manipulation functions seem to not update the object with whatever changes are called depending on the function from then on after until the object is detached and reattached. After reattach the object will then be updated with the last attempted scripted change and the scripts will function and update the object as normal until the object is affected again by the aforementioned changes to it.

If the object is simply attached and not edited before attempting to run the script based changes it will update the prims with the colors, textures, alpha values, etc as expected. Although I have occasionally found that I've had to detach and reattach several times before it will start to work.

This only seems to affect objects attached to the avatar and not ones rezzed in world.

Is anyone else having this issue?

Thanks!

--
OpenSim: 9 Region Standalone on 0.7.4 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.11

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