Not for me; the attachment in question for me is a TP hud for teleporting around a large megaregion. I consists of a stack of several cube prims, all linked, and all exhibit the trouble.
On Fri, May 4, 2012 at 11:30 AM, Neil Canham <[email protected]> wrote: > Ah that is an interesting point - I checked and sure enough it is only the > root prim textures that are vanishing. So a work-around is to restructure > the HUD to have a small transparent root prim. But I'd like to try to see > what is going on - I noticed reading an old description of the viewer > architecture that textures are assigned a boost value - HUDs should be > assigned fairly high and selected (clicked on) textures get very high too. > One possibility is that the root prim in the HUD isn't always getting this > boost value set correctly so other textures in the scene are taking > precedence. Vague idea I know... > > Thanks for the root prim hint! > > Neil > > On Thu, May 3, 2012 at 8:01 PM, R.Gunther <[email protected]> wrote: > >> In my viewer i see always the root prim thats getting invisible on my hud. >> Maby Neil Canham can check if its also the root prim on the screen. >> >> >> On 2012-05-03 03:17, Justin Clark-Casey wrote: >> >>> I have heard of these problems occasionally but unfortunately I'm not >>> sure of the cause or any steps to reliably reproduce them. >>> >>> On 02/05/12 18:10, R.Gunther wrote: >>> >>>> Thats not a SL3 p[roblem. i see the same with singularity 1.6.0(3) some >>>> parts of my hud are sometimes invisible. >>>> >>>> On 2012-05-02 15:32, Neil Canham wrote: >>>> >>>>> Hi >>>>> Just wondering if anyone else has seen this - I'm finding that using >>>>> SL V3.3.0 against OpenSim 0.7.3 HUD textures >>>>> sometimes do not appear or appear transparent when they are not. It >>>>> isn't that they don't load - they are loaded - >>>>> clicking on the HUD or resizing the window usually makes them >>>>> instantly appear, so it appears as if the viewer doesn't >>>>> realise it needs to render them. I don't see this using an Imprudence >>>>> 1.3 or 1.4 based viewer. >>>>> >>>>> Neil Canham >>>>> vComm Solutions >>>>> >>>>> >>>>> ______________________________**_________________ >>>>> Opensim-users mailing list >>>>> [email protected] >>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>>> >>>> >>>> >>>> >>>> ______________________________**_________________ >>>> Opensim-users mailing list >>>> [email protected] >>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>> >>> >>> >>> >> ______________________________**_________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >> > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- =================================== http://simhost.com http://twitter.com/jstallings2 http://www.linkedin.com/pub/5/770/a49
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