OK spoke too soon - the fix only works for the HUD that I modified. Which makes a lot more sense!
On Fri, May 4, 2012 at 6:01 PM, Neil Canham <[email protected]> wrote: > Sorry to hear that James. But for me, this seems to have fixed it - > rebuilding one of the HUDs with an additional transparent prim at the back > as the root prim, the problem seems to have gone (10 log out / in cycles > without issue so far). Interestingly it seems to have also auto-magically > fixed the other HUD too... more investigation needed to see how that might > be possible. > > Neil > > > On Fri, May 4, 2012 at 5:47 PM, James Stallings II < > [email protected]> wrote: > >> Not for me; the attachment in question for me is a TP hud for teleporting >> around a large megaregion. I consists of a stack of several cube prims, all >> linked, and all exhibit the trouble. >> >> >> On Fri, May 4, 2012 at 11:30 AM, Neil Canham <[email protected]>wrote: >> >>> Ah that is an interesting point - I checked and sure enough it is only >>> the root prim textures that are vanishing. So a work-around is to >>> restructure the HUD to have a small transparent root prim. But I'd like to >>> try to see what is going on - I noticed reading an old description of the >>> viewer architecture that textures are assigned a boost value - HUDs should >>> be assigned fairly high and selected (clicked on) textures get very high >>> too. One possibility is that the root prim in the HUD isn't always getting >>> this boost value set correctly so other textures in the scene are taking >>> precedence. Vague idea I know... >>> >>> Thanks for the root prim hint! >>> >>> Neil >>> >>> On Thu, May 3, 2012 at 8:01 PM, R.Gunther <[email protected]> wrote: >>> >>>> In my viewer i see always the root prim thats getting invisible on my >>>> hud. >>>> Maby Neil Canham can check if its also the root prim on the screen. >>>> >>>> >>>> On 2012-05-03 03:17, Justin Clark-Casey wrote: >>>> >>>>> I have heard of these problems occasionally but unfortunately I'm not >>>>> sure of the cause or any steps to reliably reproduce them. >>>>> >>>>> On 02/05/12 18:10, R.Gunther wrote: >>>>> >>>>>> Thats not a SL3 p[roblem. i see the same with singularity 1.6.0(3) >>>>>> some parts of my hud are sometimes invisible. >>>>>> >>>>>> On 2012-05-02 15:32, Neil Canham wrote: >>>>>> >>>>>>> Hi >>>>>>> Just wondering if anyone else has seen this - I'm finding that using >>>>>>> SL V3.3.0 against OpenSim 0.7.3 HUD textures >>>>>>> sometimes do not appear or appear transparent when they are not. It >>>>>>> isn't that they don't load - they are loaded - >>>>>>> clicking on the HUD or resizing the window usually makes them >>>>>>> instantly appear, so it appears as if the viewer doesn't >>>>>>> realise it needs to render them. I don't see this using an >>>>>>> Imprudence 1.3 or 1.4 based viewer. >>>>>>> >>>>>>> Neil Canham >>>>>>> vComm Solutions >>>>>>> >>>>>>> >>>>>>> ______________________________**_________________ >>>>>>> Opensim-users mailing list >>>>>>> [email protected] >>>>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>>>>> >>>>>> >>>>>> >>>>>> >>>>>> ______________________________**_________________ >>>>>> Opensim-users mailing list >>>>>> [email protected] >>>>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>>>> >>>>> >>>>> >>>>> >>>> ______________________________**_________________ >>>> Opensim-users mailing list >>>> [email protected] >>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>> >>> >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-users >>> >> >> >> >> -- >> =================================== >> http://simhost.com >> http://twitter.com/jstallings2 >> http://www.linkedin.com/pub/5/770/a49 >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > >
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