Not sure if you found this one. But here you can find lots of info about Secondlife heightmaps.
http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files

On 2012-05-06 15:04, Len W. Brown wrote:

Hi everyone! Google and OpenSimulator.org haven't provided me a really clear direct answer to this question (yet)...

I am attempting to create a very crisp heightmap for a tech-based region I'm planning where certain areas must be at precise elevations. I'm trying to choose precise grayscale colors that result in precise elevations.

I'm having a hard time determining what settings to choose.

I'm using GiMP and have made multiple attempts this morning creating an image 256X256, grayscale, set to total black and saved as a PNG with zero compression. But when loading in the console ("terrain load 0.png" for example) while it loads "successfully" what I wind up with is a flat terrain that is approximately 12.25 meters in elevation. Not the 0 meters I expected.

Doing the same as above, but setting the grayscale to 20 on a new image, I expected it to load at sealevel. Instead it loaded at about 25.75 meters elevation.

I would sincerely appreciate a clear options setting for elevation if this is actually supported with precision in OpenSim 0.7.3.1... Thanks!

--

- Len W. Brown
      [email protected]


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