I just tried again, saving as a BMP file, 20 Grayscale, and following the instructions on the link, saved as a 16-bit file rather than the default of 24 bit. The "20" as a BMP still ended up importing to 25.750 meters elevation in-world.
On 05/06/2012 08:23, R.Gunther wrote: > Not sure if you found this one. But here you can find lots of info about Secondlife heightmaps. > http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files [1] > > On 2012-05-06 15:04, Len W. Brown wrote: > >> Hi everyone! Google and OpenSimulator.org haven't provided me a really clear direct answer to this question (yet)... >> >> I am attempting to create a very crisp heightmap for a tech-based region I'm planning where certain areas must be at precise elevations. I'm trying to choose precise grayscale colors that result in precise elevations. >> >> I'm having a hard time determining what settings to choose. >> >> I'm using GiMP and have made multiple attempts this morning creating an image 256X256, grayscale, set to total black and saved as a PNG with zero compression. But when loading in the console ("terrain load 0.png" for example) while it loads "successfully" what I wind up with is a flat terrain that is approximately 12.25 meters in elevation. Not the 0 meters I expected. >> >> Doing the same as above, but setting the grayscale to 20 on a new image, I expected it to load at sealevel. Instead it loaded at about 25.75 meters elevation. >> >> I would sincerely appreciate a clear options setting for elevation if this is actually supported with precision in OpenSim 0.7.3.1... Thanks! >> >> -- >> >> - Len W. Brown >> [email protected] >> >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users -- - Len W. Brown [email protected] www.lenwbrown.com Links: ------ [1] http://wiki.secondlife.com/wiki/Tips_for_Creating_Heightfields_and_Details_on_Terrain_RAW_Files
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