When LL first opened up mesh to public beta, the viewers for it had a
special folder just for mesh. At the time, meshes were treated something
like a texture that you could apply to a prim. LL eventually decided
that this was too messy (and opened a door to things like the horrible
spectre of UUID mesh switching in scripts), and simply made meshes
directly into objects just like any other prim.
So far as I know, any mesh uploaded and stored in the Meshes folder is
no longer useful. I have no idea why you might have four folders of that
name; forced to guess I'd name it in an artifact from a bug in mesh's
earliest days.
Marcus
On 6/7/2012 3:35 AM, Ai Austin wrote:
I was doing some tidying up of my inventory folders by examining the
contents via the Diva Wifi web front end.
I see four folders within "My Inventory" named "Meshes" and the seem
to have sub meshes of some of my main mesh uploaded models. The type
of each content item is listed as "Simstate" in the Wifi inventory
listing. These 4 directories do not show in a normal Second Life
viewer at all. The main models are in the correct inventory locations
already.
Are these "Meshes" directories essential and they must be kept to have
the main mesh object work, or are they old glitches from the various
experimental mesh viewer and upload versions we have gone through? In
other words, can all these Meshes directories be deleted (via the Diva
Wifi web interface) and the main mesh objects in inventory still work?
Guidance appreciated to save a hassle if I get it wrong.
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