Marcus Llewellyn wrote:
When LL first opened up mesh to public beta, the viewers for it had a
special folder just for mesh. At the time, meshes were treated something
like a texture that you could apply to a prim. LL eventually decided
that this was too messy (and opened a door to things like the horrible
spectre of UUID mesh switching in scripts), and simply made meshes
directly into objects just like any other prim.
So far as I know, any mesh uploaded and stored in the Meshes folder is
no longer useful. I have no idea why you might have four folders of that
name; forced to guess I'd name it in an artifact from a bug in mesh's
earliest days.
Thanks Marcus. They are now history, deleted via the Diva Wifi
inventory interface as no viewer showed theses directories. Who knows
what stuff must be in the asset DB store! No wonder it is GBs of stuff.
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