Hello, I am truly hoping to make this code open once I am ready. I am really liking the results so far ... I am really happy with how opensim runs on kitely ... Am no genius and with my very small team, it helps to use a hosted service like Kitely.
This demo demonstrates how it may be possible to simplify content production by users in virtual worlds. For users, content production and the ability to manipulate objects in their virtual environment are actually the same problem, not two. Most of the content building tools available in current virtual world platforms that allow in-situ building is geared towards 3D modelers. http://youtu.be/bvQV4xN0Q9Y There are a lot of other platforms out there ... that have tried something of that nature ..Roblox etc.... but I think a lot more can be done actually in opensim. Please let me know if you can help me improve it. I don't know where to start for developing opensource infrastructures. R -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 Blog <http://deepsemaphore.posterous.com/>, LinkedIn<http://www.linkedin.com/in/rameshramloll> , DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+ profile<https://plus.google.com/103652369558830540272/about>
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