As for open-source infrastructure, actual open-sourcing is quite easy - stick it on github. Forming a community is much harder, I think - one needs to keep answering questions, fixing bugs and making improvements over a long period of time.

On 20/06/12 18:00, Dr Ramesh Ramloll wrote:
Hello,

I am truly hoping to make this code open once I am ready. I am really liking 
the results so far ...
I am really happy with how opensim runs on kitely ... Am no genius and with my 
very small team, it helps to use a hosted
service like Kitely.


This demo demonstrates how it may be possible to simplify content production by 
users in virtual worlds. For users,
content production and the ability to manipulate objects in their virtual 
environment are actually the same problem, not
two. Most of the content building tools available in current virtual world 
platforms that allow in-situ building is
geared towards 3D modelers.
http://youtu.be/bvQV4xN0Q9Y

There are a lot of other platforms out there ... that have tried something of 
that nature ..Roblox etc.... but I think a
lot more can be done actually in opensim.

Please let me know if you can help me improve it. I don't know where to start 
for developing opensource infrastructures.
R
--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate /Research 
Associate Professor/, Idaho State University,
Pocatello, ID 83209 Tel: 208-240-0040
Blog <http://deepsemaphore.posterous.com/>, LinkedIn 
<http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
<http://www.deepsemaphore.com>, Google+ profile 
<https://plus.google.com/103652369558830540272/about>



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