Hi Justin,
Ran a few quick tests and script states appear to be functioning
correctly now as far as I can tell =)
Will file a mantis if I happen to run into something later once I've
gotten a chance to test for an extensive period of time.
P.S. What does this message mean?
01:58:23 - [LLUDPSERVER]: Dropped incoming RemoveInventoryItem for dead
client mewtwo0641 Alito in Test Region 2
I came across it a few times upon logouts while testing.
Thanks!
On 7/10/2012 6:39 PM, Justin Clark-Casey wrote:
Hi Chris. Hopefully this is addressed by f3134b5, committed today.
If not, please could you open a mantis and put the details in there.
Thanks!
On 10/07/12 01:12, Chris wrote:
Alrighty; Thanks Justin! Anxious to test it =)
On 7/9/2012 7:05 PM, Justin Clark-Casey wrote:
Hi Chris. You're right, this is a regression that started occuring
in commit 5301648 (Mon Jun 25 21:08:19 2012). I
hope to have a fix tomorrow.
On 09/07/12 06:08, Chris wrote:
I have recently compiled commit 1a2ab7b (r/19526) and have noticed
that script states are not being persisted between
detaches, region crossings / TP (sometimes), and relogs. When
attaching a scripted object and using the scripts, it
appears to work fine, but upon detach, and then later reattaching,
the scripts seem to be starting over from a freshly
blank state. This is also true of a relog when logging out with the
attachments worn and is also true when a teleport
fails.
Is any one else experiencing this?
--
OpenSim: 10 Region Standalone on 0.7.4 Dev
Physics: Open Dynamics Engine
OS: Windows 7 (x64)
CPU: AMD Phenom II X4 840 3.2 GHz
Memory: 11 GB DDR3
Database: MySQL 5.1.63 (x64)
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users