Hi Chris.  Thanks for the fix confirmation.

The "Dropped..." messages are a little more frequent now on teleport since I tightened the teleport code. They occur when a message is processed from a viewer but the simulator has already removed the connection. You can ignore them and they may eventually get commented out but they're still useful for diagnosing other problems where a client is removed from a simulator unexpectedly.

On 11/07/12 08:09, Chris wrote:
Hi Justin,

Ran a few quick tests and script states appear to be functioning correctly now 
as far as I can tell =)
Will file a mantis if I happen to run into something later once I've gotten a 
chance to test for an extensive period of
time.

P.S. What does this message mean?
01:58:23 - [LLUDPSERVER]: Dropped incoming RemoveInventoryItem for dead client 
mewtwo0641 Alito in Test Region 2

I came across it a few times upon logouts while testing.

Thanks!


On 7/10/2012 6:39 PM, Justin Clark-Casey wrote:
Hi Chris.  Hopefully this is addressed by f3134b5, committed today.

If not, please could you open a mantis and put the details in there. Thanks!

On 10/07/12 01:12, Chris wrote:
Alrighty; Thanks Justin! Anxious to test it =)

On 7/9/2012 7:05 PM, Justin Clark-Casey wrote:
Hi Chris.  You're right, this is a regression that started occuring in commit 
5301648 (Mon Jun 25 21:08:19 2012).  I
hope to have a fix tomorrow.

On 09/07/12 06:08, Chris wrote:
I have recently compiled commit 1a2ab7b (r/19526) and have noticed that script 
states are not being persisted between
detaches, region crossings / TP (sometimes), and relogs. When attaching a 
scripted object and using the scripts, it
appears to work fine, but upon detach, and then later reattaching, the scripts 
seem to be starting over from a freshly
blank state. This is also true of a relog when logging out with the attachments 
worn and is also true when a teleport
fails.

Is any one else experiencing this?











--
Justin Clark-Casey (justincc)
http://justincc.org/blog
http://twitter.com/justincc


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