That is surprising because the code does remove timer events when a script is removed. The best course of action would be to file a bug with the exact steps to reproduce the problem.

On 31/08/12 21:01, Dr Ramesh Ramloll wrote:
Just thought I put this out there. I just noticed that in opensim, timers in 
objects are not stopped when they are
removed.  So I had to use llSetTimerEvent(0); in state_entry() to stop the 
clock ... explicitly on object's entry. Guess
starting a timer in an object need to be viewed similar llSetText ... Rather 
unexpected.

--
'Consider how the lilies grow. They do not labor or spin.'
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Associate Professor/, Idaho State University,
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