That is surprising because the code does remove timer events when a script is removed. The best course of action would
be to file a bug with the exact steps to reproduce the problem.
On 31/08/12 21:01, Dr Ramesh Ramloll wrote:
Just thought I put this out there. I just noticed that in opensim, timers in
objects are not stopped when they are
removed. So I had to use llSetTimerEvent(0); in state_entry() to stop the
clock ... explicitly on object's entry. Guess
starting a timer in an object need to be viewed similar llSetText ... Rather
unexpected.
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