Ok just to close the thread properly.So that you are not left wondering. The mystery is resolved regarding the difference in behavior between the exact same code (my actual code, not the snippet provided in this thread) in SL and opensim. I have a prim that rezzes objects with timers. Turns out that I never made sure that the state of each object to be rezzed were identical in both SL and opensim. So in the opensim case, when the object to be rezzed were addred to the inventory of the rezzor, its timer was already started. In the SL case, this was not. Then by some accident, I added a stop timer event in state_entry in the object to be rezzed in opensim case..... and things worked fine. NOT because of the instruction to stop the time on state_entry, but because I simply recompiled and that stopped the timer before the object was put into the rezzor. And from there, was thrown off a tangent.
This has given me a better understanding of the actual meaning of state_entry, on_rez, and llSetTimer etc... Just saying, LSL is not intuitive to me, but am learning.
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