The Dynamic Textures facility is only available in OpenSimulator scripting 
(OSSL).

However, there still wouldn't allow you to dynamically update a COLLADA model from an external data source. It would be possible to pull the data and generate a new mesh with region module code (and even update the original object I think though that would be rather messy). The harder part would be transforming the model - the SL viewer translate COLLADA into its own data format before uploading to the simulator. One would need to emulate this and I'm not sure that's been done yet in libopenmetaverse or elsewhere.

On 12/09/12 23:46, Chris Thorne wrote:


On 13 September 2012 04:13, Tom Haines <[email protected] 
<mailto:[email protected]>> wrote:

    Those are in LSL.

oh I meant for Second Life server as opposed to opensim.

chris



    On Wednesday, September 12, 2012, Chris Thorne wrote:

        thanks Tom,

        is there an equivalent for LSL? - or is that only available in viewer 
API?

        chris

        On 12 September 2012 10:08, Tom Haines <[email protected]> wrote:

            Not sure about mesh, but you can dynamically pull textures from the 
web with this:
            http://opensimulator.org/wiki/Dynamic_textures


            On Tuesday, September 11, 2012, Chris Thorne wrote:


                AFAIK, all texture and model uploads require active manual 
interaction.
                I would like to know if it is possible to have a script, once 
started by an avatar, that periodically
                uploads and applies textures (or collada model with textures)  
from a server.

                thanks,

                chris

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