On 13 September 2012 07:46, Justin Clark-Casey <[email protected]>wrote:

> The Dynamic Textures facility is only available in OpenSimulator scripting
> (OSSL).
>
> However, there still wouldn't allow you to dynamically update a COLLADA
> model from an external data source.  It would be possible to pull the data
> and generate a new mesh with region module code (and even update the
> original object I think though that would be rather messy).  The harder
> part would be transforming the model - the SL viewer translate COLLADA into
> its own data format before uploading to the simulator.  One would need to
> emulate this and I'm not sure that's been done yet in libopenmetaverse or
> elsewhere.
>
ok, thanks Justin for those calrifications,

cheers,

chris

>
> On 12/09/12 23:46, Chris Thorne wrote:
>
>>
>>
>> On 13 September 2012 04:13, Tom Haines <[email protected] <mailto:
>> [email protected]>> wrote:
>>
>>     Those are in LSL.
>>
>> oh I meant for Second Life server as opposed to opensim.
>>
>> chris
>>
>>
>>
>>     On Wednesday, September 12, 2012, Chris Thorne wrote:
>>
>>         thanks Tom,
>>
>>         is there an equivalent for LSL? - or is that only available in
>> viewer API?
>>
>>         chris
>>
>>         On 12 September 2012 10:08, Tom Haines <[email protected]> wrote:
>>
>>             Not sure about mesh, but you can dynamically pull textures
>> from the web with this:
>>             
>> http://opensimulator.org/wiki/**Dynamic_textures<http://opensimulator.org/wiki/Dynamic_textures>
>>
>>
>>             On Tuesday, September 11, 2012, Chris Thorne wrote:
>>
>>
>>                 AFAIK, all texture and model uploads require active
>> manual interaction.
>>                 I would like to know if it is possible to have a script,
>> once started by an avatar, that periodically
>>                 uploads and applies textures (or collada model with
>> textures)  from a server.
>>
>>                 thanks,
>>
>>                 chris
>>
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> Justin Clark-Casey (justincc)
> OSVW Consulting
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