On 13 September 2012 07:46, Justin Clark-Casey <[email protected]>wrote:
> The Dynamic Textures facility is only available in OpenSimulator scripting > (OSSL). > > However, there still wouldn't allow you to dynamically update a COLLADA > model from an external data source. It would be possible to pull the data > and generate a new mesh with region module code (and even update the > original object I think though that would be rather messy). The harder > part would be transforming the model - the SL viewer translate COLLADA into > its own data format before uploading to the simulator. One would need to > emulate this and I'm not sure that's been done yet in libopenmetaverse or > elsewhere. > ok, thanks Justin for those calrifications, cheers, chris > > On 12/09/12 23:46, Chris Thorne wrote: > >> >> >> On 13 September 2012 04:13, Tom Haines <[email protected] <mailto: >> [email protected]>> wrote: >> >> Those are in LSL. >> >> oh I meant for Second Life server as opposed to opensim. >> >> chris >> >> >> >> On Wednesday, September 12, 2012, Chris Thorne wrote: >> >> thanks Tom, >> >> is there an equivalent for LSL? - or is that only available in >> viewer API? >> >> chris >> >> On 12 September 2012 10:08, Tom Haines <[email protected]> wrote: >> >> Not sure about mesh, but you can dynamically pull textures >> from the web with this: >> >> http://opensimulator.org/wiki/**Dynamic_textures<http://opensimulator.org/wiki/Dynamic_textures> >> >> >> On Tuesday, September 11, 2012, Chris Thorne wrote: >> >> >> AFAIK, all texture and model uploads require active >> manual interaction. >> I would like to know if it is possible to have a script, >> once started by an avatar, that periodically >> uploads and applies textures (or collada model with >> textures) from a server. >> >> thanks, >> >> chris >> >> -- >> >> http://www.vrshed.com >> http://www.floatingorigin.com >> >> >> >> ______________________________**_________________ >> Opensim-users mailing list >> [email protected] >> >> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >> >> >> >> >> -- >> >> http://www.vrshed.com >> http://www.floatingorigin.com >> >> >> >> ______________________________**_________________ >> Opensim-users mailing list >> [email protected] <mailto:Opensim-users@lists.** >> berlios.de <[email protected]>> >> >> >> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >> >> >> >> >> -- >> >> http://www.vrshed.com >> http://www.floatingorigin.com >> >> >> >> >> ______________________________**_________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >> >> > > -- > Justin Clark-Casey (justincc) > OSVW Consulting > http://justincc.org > http://twitter.com/justincc > > ______________________________**_________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> > -- http://www.vrshed.com http://www.floatingorigin.com
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