ODE is indeed the default. There has to be some from of physics engine present otherwise avatars won't be able to move
at all, let alone anything else.
On 01/10/12 14:27, Chris wrote:
It should fall back to OpenDynamicsEngine by default if nothing is selected. =)
On 10/1/2012 7:43 AM, R.Gunther wrote:
Bumped into something that i dont expect.
It seems opensim still use still some phyics engine if there's nothing selected
in the opensim.ini file
if you set in OpenSimDefaults.ini and OpenSim.ini the physics like this.
;physics = OpenDynamicsEngine
;physics = basicphysics
;physics = POS
;physics = modified_BulletX
;physics = BulletSim
i still can bump against objects and everything works. Only expect it makes
opensim a bit more unstable.
Because since i have enabled physics on my train sim. (yes it where complete
remarked by accident :O)
It seems more stable.
So what physics engine is opensim useing default if nothing is selected ?
it fall back to basicphyics ? Expected if nothing selected it dont use any at
all for prims ?
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users
--
Justin Clark-Casey (justincc)
OSVW Consulting
http://justincc.org
http://twitter.com/justincc
_______________________________________________
Opensim-users mailing list
[email protected]
https://lists.berlios.de/mailman/listinfo/opensim-users