Agreed, persistence is the correct word, not temporary. Sorry.
On Mon, Nov 19, 2012 at 3:41 PM, GarminKawaguichi < [email protected]> wrote: > NPCs vanish when the *simulator* is turned off. So all depends if it's > the simulator or the viewer you mentionned. > > A note about *temporary*: this word is already used for prims where it > indicates that the lifetime of the prim is limited to about 1 minute; > without imposing anything, it would be preferable to speak of persistence / > non-persistence of NPCs based on an event (here stopping the simulator). > > GCI > > Le 19/11/2012 21:20, Dr Ramesh Ramloll a écrit : > > Hello, > I just came across an unexpected behavior. Whenever I would create NPCs > and then log out, then back in, the NPCs would have been cleared as > expected. However, the last couple of times, when I logged back in, the > NPCs were still there. Am I too tired or something... trying to understand > how. > Ramesh > > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- 'Consider how the lilies grow. They do not labor or spin.' *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: 208-240-0040 Blog <http://deepsemaphore.posterous.com/>, LinkedIn<http://www.linkedin.com/in/rameshramloll> , DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+ profile<https://plus.google.com/103652369558830540272/about>
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