Thanks Tom, I enjoyed that. Where are those Sun and Moon settings
for star brightness? Is it something in OpenSimDefaults.ini?
And thanks to Guy and Nebadon for the information.
I am using NVidia cards by the way... Nvidia Quadra 4500 1GB and
Nvidia GTX 580 2GB.
I tried this again in a similar setting on a VCE region in OSGrid and
on Second Life.. with the sun set to midnight, same size window, but
using LL viewer for SL and Firestorm for OSGrid.
Second Life VCE region, Midnight, LL latest viewer
http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/SL-Stars.jpg
OSGrid/OpenSim VCE Region, Midnight, Firestorm latest OS viewer
http://www.aiai.ed.ac.uk/~bat/EXPORT/TEMP/OS-Stars.jpg
I think I am setting exactly the same "shape" on each viewer, but the
SL one is half the size of the OSGrid/OpenSim one. is there an
OpenSim release setting that is perhaps set up a bit too big?
Funnily enough.. I was just watching the Doctor Who episode with
Vincent van Gogh this evening :-) Starry Starry night
http://www.youtube.com/watch?v=vV1YbWBSXS8
From: Tom <[email protected]>
You are right. I do not think that this is a problem though. I
checked some photos of stars ... (Jodrell Bank) and shapes seem more
realistic.
From: Tom <[email protected]>
I fiddled with the environment editor under Sun and Moon Settings
StrBrite. If I increase the star brightness in both SL and OS there
comes a point where they look like shapes as per Ai's photo. OS
looks a bit more shapely but it is difficult matching skies. I am
using an NVIDIA GeForce GT 650M and Firestorm 4.3.1.31155 15-inch,
Mid 2012 MBP. At 2.00 (nice dots) becoming more shapely with
increasing brightness.
From: "What Virtual World - Guy Quicksand" <[email protected]>
I have only seen this when using ATI ( radeon ) video cards. Are you
using such?.. if so that is probably the reason the night sky looks wierd.
From: Nebadon Izumi <[email protected]>
I spoke to Linden Labs about this a long time ago, I believe this is
a driver issue, do you get same results in Second Life, at the time
I noticed this i was having same problem in SL and OpenSim, and one
of the Lindens seemed somewhat unaware of the issue, and after
asking others about it i recall the answer being its a driver
problem with video cards. If you could test in Second Life that would be great.
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