There are vehicle implementations in both the ODE and the BulletSim physics engine. BulletSim is under active development (my me) and I am working to make the SL vehicle model completely functional.
Is there a particular 'wonky' thing that should be worked on? -- ra On Sat, Feb 9, 2013 at 2:19 PM, Dr Ramesh Ramloll <[email protected]>wrote: > Hello, > Can anyone let me know if the latest version of opensim supports vehicles > reasonably ok ...? by that I mean, has anyone experienced wonky things > happening to their sim when vehicles are used. Thanks > Regards > Ramesh > > -- > 'Consider how the lilies grow. They do not labor or spin.' > *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate *Research > Associate Professor*, Idaho State University, Pocatello, ID 83209 Tel: > 208-240-0040 > Blog <http://deepsemaphore.posterous.com/>, > LinkedIn<http://www.linkedin.com/in/rameshramloll> > , DeepSemaphore LLC <http://www.deepsemaphore.com>, Google+ > profile<https://plus.google.com/103652369558830540272/about> > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users >
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