I am not the originator of the question on vehicle scripting, but I am
hoping what you do is compatible with mega regions and such. One more
thing... are boat vehivles included in you're bulletphysics or ODE
only. I am waiting for the physics that controll how a boat floats and
moves over water.
I thank you greatly for your work on this.
Yuukyuu/InuYasha
On 2/9/2013 11:16 PM, Mister Blue wrote:
There are vehicle implementations in both the ODE and the BulletSim
physics engine. BulletSim is under active development (my me) and I am
working to make the SL vehicle model completely functional.
Is there a particular 'wonky' thing that should be worked on?
-- ra
On Sat, Feb 9, 2013 at 2:19 PM, Dr Ramesh Ramloll <[email protected]
<mailto:[email protected]>> wrote:
Hello,
Can anyone let me know if the latest version of opensim supports
vehicles reasonably ok ...? by that I mean, has anyone experienced
wonky things happening to their sim when vehicles are used. Thanks
Regards
Ramesh
--
'Consider how the lilies grow. They do not labor or spin.'
*Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate
/Research Associate Professor/, Idaho State University, Pocatello,
ID 83209 Tel: 208-240-0040 <tel:208-240-0040>
Blog <http://deepsemaphore.posterous.com/>, LinkedIn
<http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
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