Needless to say, performance is a very complicated topic and affected by many things. There is a fairly long performance page at [1] detailing various issues and possible solutions.

[1] http://opensimulator.org/wiki/Performance

On 20/03/13 22:50, Nick Zwart - 3DLES wrote:
Hi Ramesh,

I have been working with 20-25 avatars on my grid several times, all with voice 
chat. The last time I checked the CPU of
the server when 20 avatars were online it did not reach 50% yet. It was an i3 
processor quad core with 16 gb RAM.
Running 14 regions and a Robust.

Nick Zwart - 3DLES

Op 20 mrt. 2013 23:35 schreef "Dr Ramesh Ramloll" <[email protected] 
<mailto:[email protected]>> het volgende:

    Hello,
    If possible, can anyone share some good experiences in opensim where a 
significant number of people attended? Any
    ideas about how many? Were people using voice, or just text chat?
    I usually perceive noticeable delay in moving my avatar when as little as 
10 avatars are logged in concurrently on
    an instance of opensim on EC2.... is this to be expected?
    What about vehicles, how many of them can run concurrently?
    I will probably find out myself very soon, but some info of what to expect 
will be helpful.
    Thanks
    Ramesh

    --
    'Consider how the lilies grow. They do not labor or spin.'
    *Rameshsharma Ramloll* PhD, CEO CTO DeepSemaphore LLC, Affiliate /Research 
Associate Professor/, Idaho State
    University, Pocatello, ID 83209 Tel: 208-240-0040
    Blog <http://deepsemaphore.posterous.com/>, LinkedIn 
<http://www.linkedin.com/in/rameshramloll>, DeepSemaphore LLC
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