Scott, you might be able to look at the code for what you need to do, but its highly unlikely any of the actual viewer code would work on Mobile devices, I am not even sure Windows phones can run C++ and OpenGL code, that would surprise me if it can, but i could very well be wrong there, even if they do its still unlikely much of the viewer code would be of any use on a ARM CPU hardware device, the best thing to do would be to talk to viewer devs, I suggest you look at Radegast viewer, that viewer will likely be closer to what would be on a Mobile device than the actual SL viewer would be.
http://radegast.org/wp/ On Thu, Mar 21, 2013 at 10:07 PM, Scott Overmyer <[email protected]>wrote: > I'm thinking about writing one for Windows Phones and might start with one > of the opensource code bases. Seem reasonable? > > > On Fri, Mar 22, 2013 at 7:31 AM, Nebadon Izumi <[email protected]>wrote: > >> there is the Lumiya viewer for android, I do not think there is anything >> on iOS yet. >> >> http://www.lumiyaviewer.com/ >> >> On Thu, Mar 21, 2013 at 9:18 PM, Scott Overmyer <[email protected]>wrote: >> >>> Are there any mobile viewers in existence for access via smartphones? >>> >>> Cheers, >>> scotto... >>> >>> >>> On Thu, Mar 21, 2013 at 4:41 PM, Michel DENIS >>> <[email protected]>wrote: >>> >>>> Hello Justin, >>>> >>>> Thank you for your feedback ! >>>> >>>> In the case these Viewers would still not be enough user-friendly or >>>> non-mature enough, I was thinking "simplifying" one of these viewers, ie >>>> taking code away from their source. Of course that creates a maintenance >>>> issue, but we'd get a Viewer for Dummies or so !? >>>> A couple of people seems having done that already. >>>> >>>> What do you think ? >>>> >>>> Thanks again, >>>> -michel >>>> >>>> Justin Clark-Casey wrote: >>>> >>>>> Unfortunately, I think that currently power equates to viewer >>>>> complexity, though maybe people will disagree with me on that. >>>>> >>>>> The web-based viewer efforts are very interesting but I don't know how >>>>> long it will be until they're ready for primetime - could be quite a >>>>> while. >>>>> >>>>> I'm not sure I could express a preference since all the viewers seem >>>>> complicated to me :), but one list for assessment is at [1] if you've not >>>>> already seen that. >>>>> >>>>> [1] >>>>> http://opensimulator.org/wiki/**Compatible_Viewers<http://opensimulator.org/wiki/Compatible_Viewers> >>>>> >>>>> ______________________________**_________________ >>>> Opensim-users mailing list >>>> [email protected] >>>> https://lists.berlios.de/**mailman/listinfo/opensim-users<https://lists.berlios.de/mailman/listinfo/opensim-users> >>>> >>> >>> >>> _______________________________________________ >>> Opensim-users mailing list >>> [email protected] >>> https://lists.berlios.de/mailman/listinfo/opensim-users >>> >> >> >> >> -- >> Michael Emory Cerquoni >> _______________________________________________ >> Opensim-users mailing list >> [email protected] >> https://lists.berlios.de/mailman/listinfo/opensim-users >> > > > _______________________________________________ > Opensim-users mailing list > [email protected] > https://lists.berlios.de/mailman/listinfo/opensim-users > -- Michael Emory Cerquoni
_______________________________________________ Opensim-users mailing list [email protected] https://lists.berlios.de/mailman/listinfo/opensim-users
