Scott, you might be able to look at the code for what you need to do, but
its highly unlikely any of the actual viewer code would work on Mobile
devices, I am not even sure Windows phones can run C++ and OpenGL code,
that would surprise me if it can, but i could very well be wrong there,
even if they do its still unlikely much of the viewer code would be of any
use on a ARM CPU hardware device, the best thing to do would be to talk to
viewer devs, I suggest you look at Radegast viewer, that viewer will likely
be closer to what would be on a Mobile device than the actual SL viewer
would be.

http://radegast.org/wp/

On Thu, Mar 21, 2013 at 10:07 PM, Scott Overmyer <[email protected]>wrote:

> I'm thinking about writing one for Windows Phones and might start with one
> of the opensource code bases.  Seem reasonable?
>
>
> On Fri, Mar 22, 2013 at 7:31 AM, Nebadon Izumi <[email protected]>wrote:
>
>> there is the Lumiya viewer for android, I do not think there is anything
>> on iOS yet.
>>
>> http://www.lumiyaviewer.com/
>>
>> On Thu, Mar 21, 2013 at 9:18 PM, Scott Overmyer <[email protected]>wrote:
>>
>>> Are there any mobile viewers in existence for access via smartphones?
>>>
>>> Cheers,
>>> scotto...
>>>
>>>
>>> On Thu, Mar 21, 2013 at 4:41 PM, Michel DENIS 
>>> <[email protected]>wrote:
>>>
>>>> Hello Justin,
>>>>
>>>> Thank you for your feedback !
>>>>
>>>> In the case these Viewers would still not be enough user-friendly or
>>>> non-mature enough, I was thinking "simplifying" one of these viewers, ie
>>>> taking code away from their source. Of course that creates a maintenance
>>>> issue, but we'd get a Viewer for Dummies or so !?
>>>> A couple of people seems having done that already.
>>>>
>>>> What do you think ?
>>>>
>>>> Thanks again,
>>>> -michel
>>>>
>>>> Justin Clark-Casey wrote:
>>>>
>>>>> Unfortunately, I think that currently power equates to viewer
>>>>> complexity, though maybe people will disagree with me on that.
>>>>>
>>>>> The web-based viewer efforts are very interesting but I don't know how
>>>>> long it will be until they're ready for primetime - could be quite a 
>>>>> while.
>>>>>
>>>>> I'm not sure I could express a preference since all the viewers seem
>>>>> complicated to me :), but one list for assessment is at [1] if you've not
>>>>> already seen that.
>>>>>
>>>>> [1] 
>>>>> http://opensimulator.org/wiki/**Compatible_Viewers<http://opensimulator.org/wiki/Compatible_Viewers>
>>>>>
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>>>
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>>
>>
>> --
>> Michael Emory Cerquoni
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